#include "point.h"

Point::Point()
{
    x = y = z = 0.f;
}

Point::Point(float x, float y, float z)
    :x(x), y(y), z(z)
{

}

void Point::setX(float x)
{
    this->x = x;
}

void Point::setY(float y)
{
    this->y = y;
}

void Point::setZ(float z)
{
    this->z = z;
}

float Point::getX()
{
    return x;
}

float Point::getY()
{
    return y;
}

float Point::getZ()
{
    return z;
}
